Founder · CEO · Lecturer

Saman Razavi

Founder & CEO of GoraGames

Saman Razavi founded GoraGames in 2012 and leads the studio as CEO. The first game, MicroRacer, ran on a custom engine in OpenGL ES. Working with the Unreal Engine since 2014, Saman is proficient in 7 programming languages and has created and published Unreal Engine assets, plugins and components in C++.

As a lecturer, Saman teaches Unreal Engine for Game Programmers and Game Artists at the School of Games in Cologne and, since April 2024, at the Media University of Applied Sciences, with a focus on clean programming and Unreal Engine best practices.

Together with the GoraGames team, Saman oversees Unreal Engine projects for clients and supports other studios as a consultant. Planning an Unreal Engine project? Talk to us.

GoraGames also publishes FROB for Team FROB.

Track record

Game releases

2008

NetMan

A small Bomberman clone for our LAN parties (up to 4 players). Windows XP+

2012

MicroRacer

MicroRacer for Apple iOS & iPadOS (available on the App Store). Built on a custom OpenGL ES engine.

2014

Hochhalten / KeepUp

Hochhalten (KeepUp) for Apple iOS (available on the App Store).

2014

Nyan Flappy

Nyan Flappy for Apple iOS (available on the App Store).

2015

Squarebrain’s Quiz

Squarebrain’s Quiz for Apple iOS (no longer available).

2017

Holiday Game

HTML browser game for FerienTouristik GmbH – played on iPads at trade-fair booths and on the web.

Since 2021

GG-Party

Open-world party game for up to 8 players (Unreal Engine 5) – Steam, Epic Games Store, PlayStation®5. Game page.

Since 2026

Helion Conflict

Real-time strategy without base building – up to 8 players online. Out now on PlayStation®5 and Steam, with crossplay. Game page.

Since 2026

FROB – publishing for Team FROB

Publishing, production and code support for Team FROB’s 3D platformer. Release Q4 2026 on Steam. Game page.

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